For those of you who are not, Crusaders are a stealthy assassin type class because of their stuns, mobility, high attack speed and high damage output. Crusaders are one of the most popular classes in the Tales of Pirates/Pirate King Online world, Official or Private Server.
I have been playing Tales of Pirates for about 7 years now and have ALWAYS played the Crusader class so when tit comes to Crusaders I know a decent amount; any other class and I'm on the same level as a 1st time ToP/PKO player.
I am currently known on Ancient Pirates Online as Riku. I am the Guild Leader of Legacy and I have been playing APO for about 4-5 months now.
I have reached Level 150, Full VIP and have almost maxed out everything I possibly can on my character.
2: Stat Allocation
As a crusader, the most important stats (as far as this server is concerned) are Str, Con, and Agi. Acc can play a small role as well however it is not necessary at all.
Str will increase your melee damage as well as amplify your Illusion Slash skill.
Con will increase your Health and Defense allowing you to take less damage and more hits.
Agi will increase your Attack Speed and Dodge, key factors to a Crusader, Agi will stop increasing your Attack Speed at a certain point however im not sure the exact number in which this happens.
Acc will increase your Hit Rate, the least important stat of the four.
At level 150, you should have 304 stat points to allocate into the desired stats. Each stat is capped at 130 points resulting in 135 points total with your base 5 points in each stat.
There are several different builds however there is one which provides the most sustain and is the easiest to play.
=========Str - Con Crusader =========
This build focuses on Str and Con because your goal is to dish out as much damage as possible while being able to tank as many hits as possible, simple enough.
Str - 130
Con - 130
After maxing these two stats, there will be 44 Stat points remaining.
You may allocate them into either Agi for Dodge or Acc for Hit Rate.
Allocating the points into Agi will result in these stats:
Allocating the points into Acc will result in these stats:
Now, how do you choose which stat to allocate the remaining points into? Easy.
VIP Users:
The stat you choose will be based on what gems you are using in your glove; if you are using Rage Master Gems then I recommend allocating the remaining points into Acc. If you are using Lustrious, Lock's Hit and Azrael's Aggregation then I recommend allocating the remaining points into Agi.
Reasons:
Acc - The reason you make this choice is because if you are using Rage Master gems, your Hit Rate will likely be around 1250 or so. This is around the Dodge of most moderately gemmed VIP Crusaders and so there is a high chance that you will be missing a lot against those Crusaders. Allocate the remaining points into Acc to give yourself a little more Hit Rate so that you can break the passive Dodge of these VIP Crusaders.
Agi - The reason you make this choice is because if you are using Lustrious, Lock's Hit and Azrael's Aggregation, you will likely have around 1300 Hit Rate. This is enough to break the passive Dodge of most VIP Crusaders. Since you'll be able to break them, there is no need to waste points for the few Hit Rate points you'll get for the 44 Stat points. Instead allocate the points into Agi so that your passive dodge can dodge the Crusaders who are lacking in Hit Rate.
Rage/Kylin Users:
Since Rage users don't get the same bonus VIP users do, its more efficient to allocate your remaining stat points into Acc.
Reasons:
Acc - The reason you make this choice is because since you do not get the dodge bonus like VIP users do, your dodge will be lack luster. You will probably have around 900-1k dodge, maybe 1.1k at the most but its not nearly enough to dodge the 1200+ Hit Rate that most Crusaders will have so putting points
3: Skill Allocation
Each class has its own set of unique skills, Crusaders are known for their Stealth (Sadly in this server SharpShooters can Stealth also) and that is probably one of the best skills in the game especially when combined with the other skills Crusaders have.
Here is a list of all the skills that a Crusader can learn
skill_8.jpg
Concentration
Weapon Required: None
Skill Type: Passive
Prerequistic: None
Description: Increase hit rate of character.
Skill Increment: Each level increase 1 point.
skill_49.jpg
Sword Mastery
Weapon Required: None
Skill Type: Passive
Prerequistic: Concentration Lv 2
Description: Increase attack when using sword.
Skill Increment: Each level increase 4 points.
skill_30.jpg
Illusion Slash
Weapon Required: Sword
Skill Type: Initiate
Prerequistic: Sword Mastery Lv 3
Description: Use energy of sword to damage enemy at a distance. (Fix consumption of 20 SP)
Skill Increment: Increase attack according to skill level and attack speed of character.
skill_4.jpg
Berserk
Weapon Required: Sword
Skill Type: Initiate
Prerequistic: Illusion Slash Lv 4
Description: Increase hit rate and attack speed for short duration. (Fix consumption of 15 SP)
Skill Increment: Each additional level increase effect.
skill_58.jpg
Will of Steel
Weapon Required: None
Skill Type: Initiate
Prerequistic: Concentration Lv 2
Description: Increase defense of character. (Fix consumption of 10 SP)
Skill Increment: Each level increase 3 points. Time duration 15s.
skill_7.jpg
Break Armor
Weapon Required: None
Skill Type: Initiate
Prerequistic: Sword Mastery Lv 3
Description: Decrease defense of enemy. (Fix consumption of 25 SP)
Skill Increment: Each level decrease defense by 4. Time duration 15s.
skill_52.jpg
Tiger Roar
Weapon Required: None
Skill Type: Initiate
Prerequistic: Break Armor Lv 4
Description: Decrease attack and movement speed of enemy in an area. (Fix consumption of 20 SP)
Skill Increment: Each level decrease attack by 3, movement speed 1%. Time duration 15s.
skill_17.jpg
Dual Sword Mastery
Weapon Required: None
Skill Type: Passive
Prerequistic: Berserk Lv 5
Description: Increase attack when using two weapons
Skill Increment: Level 1 increase 8% attack of left hand weapon. Each additional level increase 8%
skill_13.jpg
Deftness
Weapon Required: None
Skill Type: Passive
Prerequistic: Dual Sword Mastery Lv 2
Description: Increase dodge rate of character.
Skill Increment: Each level increase 3 points.
skill_6.jpg
Blood Frenzy
Weapon Required: None
Skill Type: Passive
Prerequistic: Dual Sword Mastery Lv 2
Description: Reduce attack time cooldown using dual weapon
Skill Increment: Level 1 decrease cooldown time by 10%. Each additional level decrease 2%
skill_47.jpg
Stealth
Weapon Required: Dual Sword
Skill Type: Initiate
Prerequistic: Deftness Lv 3
Description: Make character invisible to other unit (Fix consumption of 10 SP)
Skill Increment: Level 1 conceal for 30s. Every 5s consume 5.5SP. Each additional level extend time by 5s, reduce consumption by 0.5SP
skill_44.jpg
Shadow Slash
Weapon Required: Dual Sword
Skill Type: Initiate
Prerequistic: Blood Frenzy Lv 5
Description: Continuous melee attack and knock out a single target (Level 1 consume 23 SP. Each level need 3 more SP)
Skill Increment: Level 1 increase 110% attack, knock out target for 3.5s. Each additional level increase 10% and extend 0.5s.
Description: Shoot a dart and put enemy in poison status (Fix consumption of 20 SP)
Skill Increment: Level 1 deal 12 damage per sec, last for 17s. Each additional level increase 2 damage and extend 2s.
Im sure many of you have seen this Skill Allocation list (Credits to Chuck OG Slasher Guide)
This skill allocation list is somewhat useless since people level to 135 in about half an hour but I wanted to post it anyways in case people wanted it.
Swordsman Skill Allocations
Lvl Skill Pts Remaining
10 Concentration 1 0
11 Concentration 1 0
12 Sword Mastery 1 0
13 Sword Mastery 1 0
14 Sword Mastery 1 0
15 Illusion Slash 1 0
16 Illusion Slash 1 0
17 Illusion Slash 1 0
18 Illusion Slash 1 0
19 Berserk 1 0
20 Berserk 1 0
21 Berserk 1 0
22 Berserk 1 0
23 Berserk 1 0
24 Illusion Slash 1 0
25 Illusion Slash 1 0
26 Illusion Slash 1 0
27 Illusion Slash 1 0
28 Illusion Slash 1 0
29 Illusion Slash 1 0
30 1
31 2
32 3
33 4
34 5
35 6
36 7
37 8
38 9
39 10
Crusader Skill Allocations
Lvl Skill Pts Remaining
40 Dual Sword Mastery 10 1
40 Blood Frenzy 1 0
41 Blood Frenzy 1 0
42 Blood Frenzy 1 0
43 Blood Frenzy 1 0
44 Blood Frenzy 1 0
45 Blood Frenzy 1 0
46 Blood Frenzy 1 0
47 Blood Frenzy 1 0
48 Blood Frenzy 1 0
49 Blood Frenzy 1 0
50 Deftness 1 0
51 Deftness 1 0
52 Deftness 1 0
53 Stealth 1 0
54 Shadow Slash 1 0
55 Shadow Slash 1 0
56 Shadow Slash 1 0
57 Shadow Slash 1 0
58 Shadow Slash 1 0
59 Shadow Slash 1 0
60 Shadow Slash 1 0
61 Shadow Slash 1 0
62 Shadow Slash 1 0
63 Shadow Slash 1 0
64 Stealth 1 0
65 Stealth 2 1
66 Sword Mastery 2 0
67 Sword Mastery 1 0
68 Sword Mastery 1 0
69 Sword Mastery 1 0
70 Sword Mastery 1 0
71 Sword Mastery 1 0
72 Deftness 1 0
73 Deftness 1 0
74 Deftness 1 0
75 Deftness 2 0
76 Deftness 1 0
77 Deftness 1 0
After this point, you can just max out whatever skills you want. You can even learn some of the unnecessary skills like Tiger Roar and Break Armor.
4: Equipment Guide
There are various sets of equipment that you can get for your Crusader. The ones worth mentioning are:
1: Kylin
2: Fearless
3: Rage
4: VIP
5: Other
I'll explain how to get each below.
(Credits to RedX for the pictures)
=========Kylin=========
=========Fearless=========
=========Rage=========
=========VIP=========
=========Other=========
Rage Cap:
Ancient Necklace:
Ancient Ring:
Zzzzz...Sorry guys!! D:Another guide I have to finish later >.>